A wild HINCHY appeared!
I am Hinchy. This is my introduction video. (I was going to embed it into the post too, if it weren’t for those meddling kids!) I was going to use Flash but I’m pretty sure now I’m just going to cheat...
View ArticleLIVE WEBCAM FEED OH MAN!
Also Twitter updates from the same page! THIS IS A LINK TO IT, YOU CAN CLICK IT WITH YOUR MOUSE!
View ArticleWOW, ISLANDS AND STUFF!
PREMISE: Small and diverse platforming challenges spread across many small floating islands (think Mario Galaxy, but 2D, linear, no crazy gravity, and not in space!).
View ArticleNote To Staff
I’m not sure if I have to declare this or not, but I will be using Game Maker for my project with an external library called “supersound”, for playing OGG music. I’m pretty sure this is OK but I just...
View ArticleWow, Islands And Stuff!! – Gameplay Footage
Super duper gameplay footage awaits in the mysterious depths of YouTube! Hurry up and click and save the day forever!
View Articleresisting the urge to say “lotsa spaghetti”…
Leftover spaghetti in all its glory! Greatest luncheons! In other food related news, I had an egg-cheese-and-ham sandwich for breakfast. That I didn’t get to take a pic of, though.
View ArticleWow, Islands And Stuff!! – AWESOME DEMO TIMES
WOW! Get a load of this! Crazy fantastic work in progress game demos await behind this link! Also, keep staring at me on my webcam thingy because I’m weird like that!!
View ArticleWow, Islands And Stuff!! – 22 hours-in demo
What’s this…? ANOTHER DEMO?! That’s so crazy!
View ArticleWow, Islands And Stuff!! – 28 hours in demo
Oh god I’m so tired, have a demo, I’m going to bed.
View ArticleA message
Dear everyone who came close, but didn’t finish their game in time for LD17, FINISH IT ANYWAY. With love, The Hinch
View ArticleWe be jammin’.
I‘ve been meaning to get around to another Ludum Dare since the first one I did, LD17 “Islands” in 2010, where I made “Wow, Islands and Stuff!!”. I haven’t had the time since though, but this time, I’m...
View ArticleMy Game Idea
I came up with this idea before the competition, and have secretly been hoping that this would be the theme so I could put it into action. The player takes the role of the villain in a generic,...
View ArticleSome art and music.
This is the dopey platform hero that you’re trying to foil. I wanted his artwork to convey his AI’s simplicity and predictability. Here’s a generic don’t-call-it-a-Goomba type of enemy. He hops...
View ArticleLevel editor progress!
Half the reason I’m participating in this Ludum Dare is to have an excuse to get a bunch of work done on my 2D game engine. My particular game concept requires a level editor interface, so here’s how...
View ArticleHaving trouble thinking of a name…
Progress continues on my jam game, but I just realized a small dilemma: with just over 24 hours to go, I have absolutely no idea what I’m going to call this thing. If you want to help me out, take a...
View ArticleHi there folks!
Hi there! Nate Wiesel and I (Zach Hinchy) are doing the Ludum Dare jam together this year and streaming it. Check out our trailer, and good luck to all other jammers!
View ArticleEscape Velocity: description / first progress report
Hi there! We (Nate Wiesel and myself, Zach Hinchy) making a game called Escape Velocity, in which you play as a spaceman stranded on a remote planetoid. With limited, dwindling oxygen reserves, you...
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